Salut à tous,
Comme Gorrk doit être soit en vacances ou soit en grève^^, je me permets de relayer l'information lu sur gamebanshee. L'article original ce trouve sur http://www.gamebanshee.com/news/static/EEVFVlpVZFnkfhvOjh.php
Mike Verrett de Iron Lore a expliqué sur le site titanquest.net qu'un nouveau patch sortira pour la semaine prochaine. Le patch est déjà prêt car actuellement en phase de test. Si les tests sont concluants, alors on aura le patch dans les temps.
Bon en gros, car je suis un feignant de la traduction, ils ont identifiés quelques causes de crash mais pas toutes, ils ont donc implanté un système qui fera un fichier log qu'il faudra donc retourner aux dev (comment, ça je sais pas). Les problèmes de crash résolus venait de la mémoire video faible, ce qui semble être maintenant résolu.
Pour les autres modifs (liste non exhaustives) but in english (la flemme de traduire) :
General:
- Fixed NPC dialogue fading when bumped by pets
- Fixed crash when loading a custom map in-game that contains a sheep herder
- Fixed a word wrap error in monster and NPC name dialogs that appears in some languages
- Changed mouse input to swap left and right buttons when the option is selected in Windows
- Implemented logging system to track crashes in Titan Quest(tm). Upon a crash, Titan Quest(tm) will create a log file named "Exceptions.txt" in the My Games\Titan Quest directory.
Video:
- Fixed crashes and graphical corruptions related to low video memory
- Fixed a 'Fatal Error' message appearing when the game is booting up after the update process on a system with a Mobility(tm) Radeon® 9200
- Improved video memory test to correctly identify 128 MB ATI Radeon® x300 and ATI Mobility(tm) Radeon® 9200 cards
- Fixed graphic elements becoming corrupted when running NVIDIA® 6600 series card over a long period of time
Multiplayer:
- Fixed slow down in gameplay due to large amounts of player chat
- Fixed items being lost in the trade window if the server shuts down while the trade window is open
Editor:
- Portal selection with the portal link tool can now be selected from the front and the back. Previously some portals required 180 degree rotation to be selected.
- Portal status colors will now render properly with the portal link tool
- Impassable terrain and sector layers will now be visible when using ATI cards
- Fixed issue where building the mini-maps could discard unsaved work
- Fixed the sector layer list not properly updating when deleting a sector type
- Fixed system modal dialogs showing up behind the Editor window