Voici le compte rendu (tout en anglais, pas le courage là). Malheureusement j'ai manqué 20mn vers la fin à cause d'un problème de connexion, mais bon. Dans l'ensemble rien de terrible au niveau des questions/réponses (il faut dire que deux semaines après la sortie du jeu, c'est rarement le moment où y a le plus à dire pour un dev chat

).
[quote][00:56] <Le message du jour : « This is where the chat takes place. Watch here for your questions and the answers. »>
[01:00] [Xfire] matteox: Ok Xfire Users....welcome to the Titan Quest Chat with Iron Lore Entertainment!
[01:00] [Xfire] matteox: We will get started here in a sec
[01:01] [Xfire] matteox: We are very lucky to have the lead guys who made the game here with us today
[01:01] [Xfire] matteox: We will get started now with intros and go right into the questions
[01:01] [IL] ~V~: Howdy - I'm Mike Verrette and I'm the producer here at Iron Lore
[01:01] [IL] Scott Morton: Hello, I'm Scott Morton, Composer/Sound Designer
[01:01] [IL] Tom Potter: Hey I'm Tom Potter lead content designer
[01:01] briansullivan: Hello everyone! I am Brian Sullivan, the Lead Designer of Titan Quest
ryone! I am Brian Sullivan, the Lead Designer of Titan Quest
Hello everyone! I am Brian Sullivan, the Lead Designer of Titan Quest
[01:01] [IL] HulaShad: Heya, I'm Michael Sheidow. I'm the Art Director.
[01:02] [IL] Medierra: Hi, I'm Arthur Bruno - Lead Gameplay Designer
[01:02] briansullivan: Gogogogoggogogogogo!
[01:03] [Xfire] matteox: question time!
[01:04] [IL] ~V~: Q: What are the first sales result for Titan Quest accross the world?
While we are still waiting for the first round of numbers to come in we have seen some of the charts from around the world. GameSpot had us listed at #3 in sales last week and I believe we hit #1 in Germany adn Spain.
[01:07] [IL] Scott Morton: Q: What are your three favorite RPGs of all time? Any love for Planescape or Fallout?
[01:07] [IL] Scott Morton: Oblivion.
[01:08] [IL] ~V~: Q: As the modding community is getting active, this question will interest them. Will it be possible to add custom models, sounds and music to the game through the editor later on?
It is actually possible to add custom sounds and music to the game right now using the art manager and the editor. We hope to follow up with support to create and export new models into the game.
[01:08] [IL] Medierra: [Xfire] blu: Kharan: Q: In the Demo I had to port back to the City every 2 minutes or so to sell stuff, will it be the same in the full game?
Your inventory will expand greatly as you progress and gain more inventory bags, however, if you continue picking up items at the same rate - you're gonna be going to town a lot. The key is being selective about what you pick up. It isn't necessary to pick up everything you see as most items have relatively low value, while double magical, rare, an
[01:08] [IL] HulaShad: Alienware m('.')m: Michael, What age did you start developing your artist skills and what made you decide that you wanted to spend the rest of your life in art?
...Well I have always been interested in art. It probably wasn't until high school that I truely considered going to college for it. I was raised to believe that you should do what you love.
[01:08] [IL] Tom Potter: [Xfire] blu: TAW_Gamefreak [WW]: Q: What are your three favorite RPGs of all time? Any love for Planescape or Fallout?

I love Fallout - I haven't played it in ages but it's a classic. Then Lunar for Sega CD.
[01:09] briansullivan: Teh_Mac: Q: Since Brian S. had been working for Ensemble Studios, and helped make Age of Empires (one of my favorite games), will Iron Lore make an RTS based in the ancient world with civilizations similar to Age of Empires? You have refreshed the RPG genre, and the RTS needs refreshment just as bad.
A: I agree, the RTS genre does need a refresh, but for now we are going to be focused on RPGs. We had a blast making Titan Quest and are looking forward to moving RPGs to the next level.
[01:12] [IL] Tom Potter: [Xfire] blu: Gorkk: Q: Do you plan to release some free mods in the future, in the way BioWare did for Neverwinter Nights (and maybe add new content through patches like they did)? Because we releasd the editor with the game, there is already a thriving community of mod-makers playing around with the editor. I've seen some of the work so far and it's impressive. I'm sure if you do a search online you can find forums where people are already working together to make great mods
[01:13] [IL] ~V~: ηïºÄ£Ñâ §: Is the team at Ironlore maybe thinking of doing another version for home consoles or will the game stay PC-only? Did Oblivion have any influence on the game?
We are constantly investingating possibilities for future products although we are not ready to talk abou tany details yet. We had developed most of the game before Oblivion was released so it really did not have much influence on the game. A bunch of us have been playing it around the office though
[01:13] [IL] Medierra: TAW_Gamefreak [WW]: Q: Are any of you all in online clans? If so, which ones?
Hehe, well I haven't been in an online clan since the original the Age of Empires and Ultima Online but a few really old people may remember me as IX_Medierra...
[01:14] briansullivan: Wolf the Widowmaker: Q: Is this game a tribute to Diablo or a new Diablo?
A: This game is certainly inspired by Diablo - one of our favorite games! We did work hard to bring action RPGs to the next level, though, with our combination class system, full 3D graphics, incredible editor, and a lot of other areas.
[01:14] [IL] HulaShad: imalittleteapot: Do you think this the best game you guys created
It's pretty damn good looking.
[01:14] [IL] ~V~: {SE}Church: Q.how long did it make to make the single player mode?
Titan Quest was in full production for about two and a half years. We started building the team in March of 2004 after we partnered with THQ.
[01:15] [IL] Tom Potter: Xfire] blu: |Ã